Tinara development continues
I’ve continued to refine the design. The first three chapters of the Implementation Guide now reflect something which I think is very close to the final design for the asynchronous distributed rendering infrastructure.
I hope to be coding again within a week, but I may not be able to write any actual Tinara code for a little while, since I’m planning to switch over to the SCons build system, and I’m also planning to move from GTK to wxWidgets. Both of these changes will benefit the cross-platform portability of the project, but it will take time for me to learn these new tools.