(Click or tap to enlarge)
Doesn’t look like I’ll have time to manually export and package a demo this week, but I’ll be setting up some automation next week to make the process faster and simpler (a lot of the infrastructure was updated this week, in ways which will make this easier to do). The visuals have had a minor-but-significant upgrade (no more jagged edges), and there are now different sizes of asteroids, generally moving at proportionate speeds. Once again, though, most of the good stuff has happened under-the-hood, and I expect it to bear good fruit next week. :)
(Archived gamedev post from 2025-03-29)
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