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Today, with a bit more experience (and an abundance of real-life adventures) under my metaphorical belt, I’m preparing a broader release for my second game - a space shooter which draws heavily on my background as a musician, composer, and audio engineer.

Weekly playable demo snapshots are uploaded to my Ko-Fi page, and I’ll also be releasing an alpha demo (playable under Linux, Windows, or directly in your web browser) on Itch in the very near future. Please sign up below if you’d like to be notified when this becomes available.
Below is an archive of progress updates and screenshots, which I have been posting weekly since I started working on this project full-time in July.
        
      
        
      
        
      
        
      
        
      
        
      
Procedural In-Game Audio Synthesis
          
           
        
        
      
        
      
The Enemy is Within Firing Range!
          
           
        
        
      
        
      
        
      
        
      
        
      
        
      
        
      
        
      
        
      
        
      
Good news, bad news, and more good news
          
           
        
        
      
Fully destructible space terrain!
          
           
        
        
      
        
      
        
      
        
      
        
      
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