(Click or tap to enlarge)
The aesthetic work which started last week has continued. You’ll probably notice a bright aurora in the sky now. I also dialed back the HDR bloom just a bit, because it was showing up more intensely than intended on some display devices.
Flying saucers have seen more changes. They move slightly faster, and their shots are also faster and more accurate. More significantly, their shots can now break crystals.
To compensate, your shots now move much faster, require less energy, and can deflect saucer shots. The mouse sensitivity has also been reduced, to make precision aiming easier.
The maximum wave intensity has been reduced (for the time being) from 8 down to 5, and you’ll need to collect more energy to summon each wave.
Relatedly, energy orbs are now larger, and will be drawn to you from farther away. They’ve also become more musical, and collecting them now produces a sound which relates to the crystal from which they were harvested.
Your cockpit instrumentation has been flipped around, and the new orientation seems more intuitive to me - feedback welcome, of course!
Download link is available from the Ko-Fi post.
(Archived gamedev post from 2025-11-06)
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