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This week has flown by! Looking back at the list of changes, most of what I’ve done won’t be immediately visible on the surface, but I’ve made some important quality-of-life improvements to the HUD. Significantly, the actual stats are now displayed, rather than only the upgrades. I also rearranged things a bit, made all the HUD text easier to read, and made the tutorial text more noticeable. I’m looking forward to a flurry of tweaking and tuning next week, in preparation for the June demo. Have a great weekend!
(Archived gamedev post from 2026-05-22)
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