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Interaction with the crystals just got a lot more interesting. You’ll no longer be able to one-shot everything. Instead, the crystals will begin to glow when they take damage.
Naturally, larger crystals take more hits before breaking, and each hit produces a musical note of increasingly higher pitch, drawn from whatever chord the soundtrack is currently using.
When a cube has absorbed enough energy to break, it explodes at the next rhythmic interval of the music, producing a bass note which adds a welcome depth to the soundtrack.
After a cube explodes, the fragments also glow briefly with the same brightness as the original, before settling back down to a normal glow level. The fragments also move more slowly now, which restores the ability to chase after them, as you could in earlier versions of the game.
Other changes include:
(Archived gamedev post from 2026-06-12)
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