(Click or tap to enlarge)
Although the big new feature that I hinted at last week is not quite ready for release, there have still been significant visual enhancements, along with a lot of internal modifications to make the upcoming features possible.
On Wednesday, I re-introduced a power now named Quickshot, which (unsurprisingly) makes your shots move faster. This was already in the game, but had been disabled for a while, due to a need for some re-balancing. You’ll see it popping up in the upgrades dialog now.
Speaking of which, you’ll no longer need to make your upgrade choices from a wall of text - the dialog now features visual symbols for each power, along with a “class name” for each upgrade on offer. This should make it faster and easier to make your selection.
The only other noteworthy change would be the renaming of the Harvest power to Collector. This was done to reduce ambiguity regarding the Harvest class of powers. These “classes” will play an important role in the persistent progression features that I’m finishing up for next week. :)
Cheers!
(Archived gamedev post from 2026-10-03)
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