(Click or tap to enlarge)
This week has seen significant work in two primary areas: the music and the rendering subsystems.
The main menu musical theme, which I initially wrote as a solo banjo piece, has been reinterpreted as a sparse arrangement of celesta and strings. I think this lends a more recognizably fantastical and whimsical quality to the game’s first impression, and I’ll likely use the original solo banjo version elsewhere in the game.
Meanwhile, having made major strides in refining the architecture of the game’s logical subsystems in recent weeks, I’ve now turned my attention to the corresponding subsystems within the rendering pipepine. Many of the same architectural patterns are directly applicable, and some new ones are emerging (which may, in turn, simplify other areas of the code base).
Finally, I’ve updated the version of Godot (which the game uses as an input and display frontend) from 4.5 to 4.6, and this provides a subtle upgrade in certain aspects of the visuals.
There are, of course, also many new gameplay features and enhancements slated for development later this month. Cheers!
(Archived gamedev post from 2026-04-10)
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