Benji Flaming

Circular Logic

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Writing time for this description is short for me today, but the week has been very productive - even if many of the improvements have been just beneath the surface. The most visible change is a preliminary reworking of the HUD, with the meters now being displayed in a circular configuration, and indicating the active powers and their levels.

The temporary power-ups have undergone a number of adjustments during the week, with the power-ups themselves being much more visible inside the cubes. Since the power-ups make it much easier to get burst firing, I’ve also taken the time to eliminate the strobing effect by making your shots fade-in as they move away from you.

I still have some major features in the works, and I’m looking forward to what the coming week will bring! Cheers!

(Archived gamedev post from 2026-10-16)

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