Benji Flaming

I'd Love to Meter!

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This weekend update includes major enhancements to the way your powers are indicated in the HUD. Changes of power level now ease into place instead of instantly snapping into position, to help make it easier to notice what is new. Newly-added power levels will also glow briefly, to make it easier to notice them. Temporary power-ups will pulse brightly as they approach expiration.

The Woo-Woo collection meter has also been enhanced. The initial pulsing (when an upgrade is waiting) has been synced to the music, and it will now pulse faster when more than 1 upgrade is waiting.

I’ve also set up some better systems for testing, debugging, and taking screenshots, which should make some aspects the work ahead much faster and easier for me.

Here are some of the other changes from this week:

Cheers!

(Archived gamedev post from 2026-11-07)

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