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I’ve continued building the infrastructure and systems that will be needed for the upcoming Steam demo to feel feature-complete, but the work has left me without many visible updates this week. I found and fixed a couple of UI bugs in the new spellcrafting system, but otherwise I have nothing new for you to try out.
Alongside the infrastructure work, I’ve also been building a variety of debugging and testing tools which should greatly improve the speed at which I can develop, test, and balance both current and upcoming gameplay systems.
I’ve also been working toward a new trailer, and I’ll be updating the Steam page very soon. The release date for the demo is rapidly approaching, and I’m endeavoring to strike a balance between the game’s promotional needs and its development needs. I expect this week’s work to bear much fruit next week! Cheers!
(Archived gamedev post from 2026-11-14)
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